Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Adelbert Lee far from home. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Adelbert Lee is rewarded for Adelbert Lee's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Become leader in social movement. |
5 |
34 |
Gain an Ally and an Enemy. |
5 |
34 |
Dropped out of the merchant academy. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
35 |
Adelbert Lee is rewarded for Adelbert Lee's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Colonist) rank 3. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
42 |
Adelbert Lee's business expands, Adelbert Lee's corporation grows, or the colony thrives. |
7 |
42 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
44 |
Spent time maintaining and using heavy vehicles. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Adelbert Lee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
51 |
Opponents of Adelbert Lee's belief system ambush Adelbert Lee. |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |