Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Alan Moore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Severely injured. Fully recovered. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
On the front lines of a planetary assault and occupation. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Marine (Ground Assault). |
5 |
34 |
A mission goes disastrously wrong due to Alan Moore's commander’s error or incompetence, but Alan Moore survive. |
5 |
34 |
Cover for the commander and gain an Ally. |
5 |
36 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
6 |
36 |
Continued as Marine (Ground Assault). |
6 |
38 |
Assigned to an assault on an enemy fortress. |
6 |
40 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
7 |
40 |
Continued as Marine (Ground Assault). |
7 |
41 |
Assigned to a black ops mission. |
7 |
44 |
Promoted to Marine (Ground Assault) rank 4 with the new title Sergeant. |
8 |
44 |
Continued as Marine (Ground Assault). |
8 |
48 |
Commanding officer takes an interest in Alan Moore's career. |
8 |
48 |
Promoted to Marine (Ground Assault) rank 5 with the new title Gunnery Sergeant. |
9 |
48 |
Voluntarily left Ground Assault |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Alan Moore's business or ship thrives. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A good deal ensures Alan Moore is living the high life for a few years. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Make an unexpected connection outside Alan Moore's normal circles. Gain a Contact. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Make an unexpected connection outside Alan Moore's normal circles. Gain a Contact. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Good fortune |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Alan Moore's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
71 |
A notable academic consults with Alan Moore about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
74 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |