Retired 3rd Officer Albert Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 5 (-1)111795
Thrifty
 
Skills
Advocate 1
Animals 0
Athletics (Dexterity) 1
Broker 2
Carouse 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Engineer (Life Support) 2
Explosives 1
Flyer 0
Gun Combat (Slug) 1
Mechanic 2
Melee (Fencing) 1
Persuade 1
Profession (Hostile Environment/Contaminent) 1
Science (Physical Sciences/Chemistry) 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Citizen Corporate 02
Merchant Merchant Marine 3rd Officer34
Citizen Worker Technician24
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Josie Carter Enemy 0 3 0 3 Urunishani (F/31)
Olevia Young Ally 4 0 3 0 Cassilldan (F/82)
Jettie Hooligan Rival 1 1 1 1 Cassilldan (F/78)
Relationship redefined. Contact becomes an rival.
Jettie Hooligan gains in power and influence.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 20 Became a Citizen (Corporate).
2 23 Life ruined by a criminal gang. Gain the gang as an Enemy
3 24 Continued as Citizen (Corporate).
3 28 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 28 Failed to qualify for Pirate (Rogue).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Embroiled in legal trouble.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 34 A good deal ensures Albert Middlemiss is living the high life for a few years.
5 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 36 Continued as Merchant (Merchant Marine).
6 37 Risk Albert Middlemiss's fortune on a possibility lucrative deal and win.
6 40 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 40 Continued as Merchant (Merchant Marine).
7 41 Embroiled in legal trouble.
7 44 Forced to muster out.
8 44 Failed to qualify for Explorer (Scout).
8 44 Returned to Drifter (Barbarian).
8 46 Severely injured. Fully recovered. Owe 5,000 for medical bills.
9 46 Switched to Citizen (Worker).
9 48 Albert Middlemiss's business expands, Albert Middlemiss's corporation grows, or the colony thrives.
9 50 Promoted to Citizen (Worker) rank 1.
10 50 Continued as Citizen (Worker).
10 54 Albert Middlemiss is rewarded for Albert Middlemiss's diligence or cunning.
10 54 Promoted to Citizen (Worker) rank 2 with the new title Technician.
11 54 Continued as Citizen (Worker).
11 58 Advanced training in a specialist field.
12 58 Continued as Citizen (Worker).
12 62 Political upheaval strikes Albert Middlemiss's homeworld, and Albert Middlemiss is caught up in the revolution.
12 62 Forced to muster out.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Retired at age 62.
13 62 Became a Believer (Holy Warrior) with the new title Hopeful.
13 65 Opponents of Albert Middlemiss's belief system ambush Albert Middlemiss.
13 65 Severely injured. Fully recovered. Owe 5,000 for medical bills.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 65 Retired.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 76 Gained a contact.
17 77 Aging Crisis. Owe 40,000 for medical bills.
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