Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Assigned to the security staff of a space station. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
26 |
Nearly killed. Fully recovered. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Alec Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Alec Young is caught in the periphery of a scandal. |
5 |
35 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Alec Young secretly provide religious rites for a dying leader or noble, although they do not share Alec Young's faith. Gain an Ally in the family and a Rival who disagrees with Alec Young's choice. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Alec Young retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
45 |
Voluntarily left Missionary/Humanitarian |
8 |
45 |
Returned to Drifter (Wanderer). |
8 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
Good fortune. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |