Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Allison Buckman's scout ship. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
Trapped behind enemy lines. |
2 |
26 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
2 |
26 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Marine (Star Marine) with previous rank. |
3 |
29 |
A mission goes wrong; Allison Buckman and several others are captured and mistreated by the enemy. Gain Allison Buckman's jailer as an Enemy. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Allison Buckman do not know what happened to Allison Buckman. There is a gap in Allison Buckman's memory. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Allison Buckman come into conflict with a splinter group Allison Buckman's own religion which maintains Allison Buckman's version is the wrong one. Gain 1 Rivals. |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
38 |
Allison Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Allison Buckman secretly provide religious rites for a dying leader or noble, although they do not share Allison Buckman's faith. Gain an Ally in the family and a Rival who disagrees with Allison Buckman's choice. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Allison Buckman is chosen to represent Allison Buckman's faith in a vid show or other highly public forum. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
46 |
Voluntarily left Missionary/Humanitarian |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
50 |
Encounter a Psionic institute. |
9 |
50 |
Tested for psionic powers |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
54 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Allison Buckman refused an offer of inducements to betray Allison Buckman's faith. Gain 3 enemies. |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Allison Buckman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Allison Buckman's faith. |
14 |
70 |
Forced to muster out. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Retired. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |