Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Continued as Army (Army Support). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Army (Army Support). |
3 |
27 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
4 |
30 |
Continued as Army (Army Support). |
4 |
32 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Am Kerpikmamig's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A sudden war destroys Am Kerpikmamig's trade routes and contacts, forcing Am Kerpikmamig to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Failed to qualify for Enforcer (Rogue). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Am Kerpikmamig's Contacts or Allies betrays Am Kerpikmamig, ending Am Kerpikmamig's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Failed to qualify for Scientist (Scholar). |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
53 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
53 |
Switched to Merchant (Broker). |
11 |
55 |
Gained a contact. |
11 |
57 |
Promoted to Merchant (Broker) rank 1. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
61 |
Promoted to Merchant (Broker) rank 2. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Merchant (Broker). |
13 |
65 |
Embroiled in legal trouble. |
13 |
65 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Merchant (Broker). |
14 |
69 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
Am Kerpikmamig aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Retired. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |