Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Abuse Andre Austin's position for profit. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
During a battle, defeat or victory depends on Andre Austin's actions. Andre Austin actions lead to an honorabe discharge. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Promoted to Citizen (Colonist) rank 1. |
6 |
33 |
Continued as Citizen (Colonist). |
6 |
36 |
Advanced training in a specialist field. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
39 |
Andre Austin is rewarded for Andre Austin's diligence or cunning. |
7 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Promoted to Citizen (Colonist) rank 3. |
9 |
45 |
Voluntarily left Colonist |
9 |
45 |
Failed to qualify for Corporate Agent (Agent). |
9 |
45 |
Became a Drifter (Barbarian). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Failed to qualify for Broker (Merchant). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
51 |
Andre Austin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Failed to qualify for Free Trader (Merchant). |
11 |
51 |
Switched to Drifter (Wanderer). |
11 |
55 |
Andre Austin do not know what happened to Andre Austin. There is a gap in Andre Austin's memory. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Lost eye or limb. Owe 5,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Victim of a crime. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |