Retired Able Spacehand Angel Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 77 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 1 (-2)111381
Stubborn, Sun-kissed skin, Rewarded
 
Skills
Admin 0
Advocate 0
Astrogation 1
Drive 0
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Pilot 0
Profession (Worker/Religion) 1
Recon 3
Science (Social Sciences) 0
Seafarer 0
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Citizen Colonist 01
Navy Engineer/Gunner Able Spacehand12
Drifter Wanderer 24
Citizen Corporate 01
Drifter Scavenger 12
Believer Missionary/Humanitarian Junior Project Worker02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Albert Gray Enemy 0 3 5 1 Zaris (M/48)
Victoria Woolahan Ally 3 0 3 1 Tezcat (F/29)
Victoria Woolahan is a member of an organisation which holds a generally opposite view of the Traveller.
Glover Kelly Ally 5 0 2 2 Zaris (M/88)
Carter Monaghan Contact 2 2 3 0 Zaris (M/22)
Rollie Peck Ally 2 0 1 0 Ziadd (M/77)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Life ruined by a criminal gang. Gain the gang as an Enemy
2 20 Became a Citizen (Colonist).
2 21 Hard times caused by a lack of interstellar trade costs Angel Palmer Angel Palmer's job.
3 21 Failed to qualify for Physician (Scholar).
3 21 Submitted to the draft.
3 21 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 22 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 25 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 25 Attempted to change assignments.
4 25 Failed to qualify for Flight (Navy).
4 25 Continued as Navy (Engineer/Gunner).
4 27 During a battle, defeat or victory depends on Angel Palmer's actions. Angel Palmer actions lead to an honorabe discharge.
5 27 Failed to qualify for Cavalry (Army).
5 27 Became a Drifter (Wanderer).
5 30 Attacked by enemies and injured.
5 30 Nearly killed. Owe 45,000 for medical bills.
5 30 Gain Enemy if Angel Palmer don't already have one.
6 31 Continued as Drifter (Wanderer).
6 32 Find an Alien Artifact.
6 35 Promoted to Drifter (Wanderer) rank 1.
7 35 Continued as Drifter (Wanderer).
7 39 Promoted to Drifter (Wanderer) rank 2.
8 39 Continued as Drifter (Wanderer).
8 40 Angel Palmer do not know what happened to Angel Palmer. There is a gap in Angel Palmer's memory.
9 40 Switched to Citizen (Corporate).
9 43 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10 43 Switched to Drifter (Scavenger).
10 44 Find valuable salvage.
10 47 Promoted to Drifter (Scavenger) rank 1.
11 47 Continued as Drifter (Scavenger).
11 49 Angel Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 49 Aging Crisis. Owe 30,000 for medical bills.
12 49 Retired at age 49.
12 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 51 Angel Palmer is sent to a new community or parish to preach The Word among the poor.
13 53 Aging Crisis. Owe 20,000 for medical bills.
13 53 Continued as Believer (Missionary/Humanitarian).
13 55 Moved to a new world.
14 57 Aging Crisis. Owe 30,000 for medical bills.
14 57 Voluntarily left Missionary/Humanitarian
14 57 Retired.
14 59 Betrayal. Convert an Ally into a Rival or Enemy.
15 61 Aging Crisis. Owe 10,000 for medical bills.
15 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 65 Aging Crisis. Owe 50,000 for medical bills.
16 68 Betrayal. Convert an Ally into a Rival or Enemy.
17 69 Aging Crisis. Owe 10,000 for medical bills.
17 70 Gained a contact.
18 73 Aging Crisis. Owe 50,000 for medical bills.
18 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 77 Aging Crisis. Owe 60,000 for medical bills.
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