Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Given a special assignment or duty in Angus Middlemiss's unit. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Given a special assignment or duty in Angus Middlemiss's unit. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Army Support) with previous rank. |
3 |
30 |
Surrounded and outnumbered by the enemy, Angus Middlemiss hold out until relief arrives. |
3 |
30 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
4 |
30 |
Continued as Army (Army Support). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
5 |
34 |
Continued as Army (Army Support). |
5 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Scout (Explorer). |
6 |
36 |
Angus Middlemiss spend a great deal of time on the fringes of Charted Space. |
6 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
43 |
When dealing with an alien race, Angus Middlemiss botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Psychologically damaged by Angus Middlemiss's time in the scouts. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
46 |
Angus Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but Angus Middlemiss fail to help. Gain an Enemy. |
8 |
46 |
Psychologically damaged by Angus Middlemiss's time in the scouts. |
9 |
47 |
Voluntarily left Explorer |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
53 |
Attacked by enemies that Angus Middlemiss easily defeat. |
10 |
53 |
Gain Enemy if Angus Middlemiss don't already have one. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
57 |
Angus Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |