Retired Detective Arch Sapping  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 1 (-2)111451
Weak constitution, Moles
 
Skills
Admin 1
Animals 0
Broker 0
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Jack-of-All-Trades 2
Mechanic 2
Medic 1
Melee 0
Persuade 0
Profession (Worker/Religion) 1
Recon 5
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer22
Agent Law Enforcement Detective35
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker14
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Mildred Daniels Contact 3 2 1 0 Azhanti (M/24)
Huey Washington Contact 2 2 1 1 Azhanti (M/54)
Vergie Ross Contact 3 2 0 3 Azhanti (F/86)
Zoe Porden Enemy 0 2 1 4 Zaris (F/79)
Phil Walker Enemy 0 5 0 0 Tapazmal (M/31)
Phil Walker was ruined by misfortune caused by the character.
Larkin Rodriquez Ally 3 0 4 1 Azhanti (M/71)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Arch Sapping's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Embroiled in legal trouble.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Voluntarily left Merchant Marine
3 26 Became a Agent (Law Enforcement) with the new title Rookie.
3 28 Established a network of contacts. Gain 2 contacts.
4 30 Continued as Agent (Law Enforcement).
4 34 Moved to a new world.
4 34 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 34 Continued as Agent (Law Enforcement).
5 36 An investigation takes on a dangerous turn.
5 38 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
6 38 Continued as Agent (Law Enforcement).
6 42 Go undercover to investigate an enemy.
6 41 Arch Sapping spend months in the dangerous criminal underworld.
6 42 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
7 42 Continued as Agent (Law Enforcement).
7 46 Go undercover to investigate an enemy.
7 46 Injured. Fully recovered. Owe 2,500 for medical bills.
7 46 Forced to muster out.
8 46 Failed to qualify for Pirate (Rogue).
8 46 Became a Drifter (Barbarian).
8 50 Arch Sapping run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 51 Moved to a new world.
9 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 54 Continued as Believer (Missionary/Humanitarian).
10 57 Arch Sapping is caught in the periphery of a scandal.
10 57 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Believer (Missionary/Humanitarian).
11 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 64 Arch Sapping retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 66 Forced to muster out.
13 66 Aging Crisis. Owe 20,000 for medical bills.
13 66 Retired.
13 67 Betrayal. Convert an Ally into a Rival or Enemy.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 71 Moved to a new world.
15 74 Aging Crisis. Owe 40,000 for medical bills.
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