Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
26 |
Win a prestigious prize for Arley Head's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Win a prestigious prize for Arley Head's work. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Arley Head do not know what happened to Arley Head. There is a gap in Arley Head's memory. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Betrayed by a friend. One of Arley Head's Contacts or Allies betrays Arley Head, ending Arley Head's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Spend several years jumping from world to world in Arley Head's scout ship. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Voluntarily left Surveyor |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
Nearly killed. Owe 5,000 for medical bills. |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
47 |
Arley Head do not know what happened to Arley Head. There is a gap in Arley Head's memory. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |