Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Arnold Tow do not know what happened to Arnold Tow. There is a gap in Arnold Tow's memory. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Severely injured. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Embroiled in legal trouble. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A series of bad deals and decisions force Arnold Tow into bankruptcy. Arnold Tow salvages what Arnold Tow can. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Arnold Tow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Make an unexpected connection outside Arnold Tow's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
44 |
Voluntarily left Merchant Marine |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Attacked by enemies and injured. |
9 |
45 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
9 |
45 |
Gain Enemy if Arnold Tow don't already have one. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Arnold Tow faith is shaken. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Arnold Tow come into conflict with a splinter group Arnold Tow's own religion which maintains Arnold Tow's version is the wrong one. Gain 2 Rivals. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |