Retired 3rd Officer Arnold Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 4 (-1)1114A4
Thoughtful, Treasonous, Attentive to others
 
Skills
Animals 0
Astrogation 1
Broker 0
Carouse 0
Diplomat 0
Electronics (Comms) 1
Engineer (J-drive) 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession (Spacer) 0
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Scout Surveyor 01
Drifter Wanderer 01
Merchant Merchant Marine 3rd Officer34
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Troy Howard Ally 3 0 1 0 Ayansh'i (M/46)
Anne Elliott Enemy 0 2 0 0 Ayansh'i (F/25)
Anne Elliott has negatively life-changing event.
Nealie Commins Contact 1 1 1 6 Traltar (F/48)
Francis Gibson Rival 2 2 0 3 Tezcat (M/44)
Boyd Sweet Rival 1 3 1 2 Zhodani, Imperium (M/30)
Edgar Martinez Rival 1 2 1 0 Dynchia (M/75)
Shelton Tabiner Contact 2 2 1 0 Ne Kraeda ren Kelva (M/78)
Shelton Tabiner's influence is diminished.
Jess Warren Contact 0 0 4 3 Vlazhdumecta (M/21)
Alene Garrett Ally 2 0 1 5 Lancian (F/18)
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Barbarian).
1 22 A new romantic starts. Gain an Ally.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 23 Arnold Tow do not know what happened to Arnold Tow. There is a gap in Arnold Tow's memory.
3 23 Failed to qualify for Explorer (Scout).
3 23 Submitted to the draft.
3 23 Became a Scout (Surveyor).
3 27 Severely injured. Owe 5,000 for medical bills.
4 27 Failed to qualify for Engineer/Gunner (Navy).
4 27 Switched to Drifter (Wanderer).
4 28 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 28 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 Embroiled in legal trouble.
6 32 Continued as Merchant (Merchant Marine).
6 35 A series of bad deals and decisions force Arnold Tow into bankruptcy. Arnold Tow salvages what Arnold Tow can.
6 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 36 Continued as Merchant (Merchant Marine).
7 40 Arnold Tow's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 40 Continued as Merchant (Merchant Marine).
8 41 Make an unexpected connection outside Arnold Tow's normal circles. Gain a Contact.
8 44 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 44 Voluntarily left Merchant Marine
9 44 Switched to Drifter (Scavenger).
9 45 Attacked by enemies and injured.
9 45 Severely injured. Fully recovered. Owe 30,000 for medical bills.
9 45 Gain Enemy if Arnold Tow don't already have one.
9 48 Forced to muster out.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Arnold Tow faith is shaken.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Believer (Missionary/Humanitarian).
11 56 Arnold Tow come into conflict with a splinter group Arnold Tow's own religion which maintains Arnold Tow's version is the wrong one. Gain 2 Rivals.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired.
12 58 Moved to a new world.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 61 Gained a contact.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 65 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 76 A romantic relationship ends badly. Gain a Rival or Enemy.
17 76 Aging Crisis. Owe 20,000 for medical bills.
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