Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
14 |
A purist political party comes to power on Arthur Sherris's world making trouble for uplifted Dolphins and costing Arthur Sherris Arthur Sherris's job. Gain a purist political militant as an Enemy |
2 |
14 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
2 |
15 |
A brutal amphibious warfare campaign forces Arthur Sherris to spend as much time fighting out of water as in. |
3 |
18 |
Voluntarily left Sea Patrol |
3 |
18 |
Failed to qualify for Worker (Citizen). |
3 |
18 |
Submitted to the draft. |
3 |
18 |
Switched to Dolphin Military (Underwater Commando) with previous rank. |
3 |
19 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
19 |
Became a Citizen (Worker). |
4 |
20 |
Arthur Sherris gain experience in a technical field as a computer operator or surveyor. |
5 |
23 |
Continued as Citizen (Worker). |
5 |
27 |
Advanced training in a specialist field. |
6 |
27 |
Continued as Citizen (Worker). |
6 |
30 |
Advanced training in a specialist field. |
7 |
31 |
Continued as Citizen (Worker). |
7 |
34 |
Arthur Sherris gain experience in a technical field as a computer operator or surveyor. |
7 |
35 |
Forced to muster out. |
8 |
35 |
Failed to qualify for Surveyor (Scout). |
8 |
35 |
Returned to Dolphin Civilian (Nomad). |
8 |
36 |
A new romantic starts. Gain an Ally. |
9 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Continued as Dolphin Civilian (Nomad). |
9 |
40 |
Arthur Sherris have a chance to travel offworld on business and spend a long time in space. |
10 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
43 |
Continued as Dolphin Civilian (Nomad). |
10 |
45 |
Arthur Sherris discover a sunken vessel that contains valuable salvage. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Continued as Dolphin Civilian (Nomad). |
11 |
49 |
Arthur Sherris succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
11 |
51 |
Forced to muster out. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
52 |
Arthur Sherris come into conflict with a splinter group Arthur Sherris's own religion which maintains Arthur Sherris's version is the wrong one. Gain 1 Rivals. |
12 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Continued as Believer (Missionary/Humanitarian). |
13 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Continued as Believer (Missionary/Humanitarian). |
14 |
62 |
Arthur Sherris faith is shaken. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
Opponents of Arthur Sherris's belief system ambush Arthur Sherris. |
15 |
66 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Continued as Believer (Missionary/Humanitarian). |
16 |
71 |
Arthur Sherris retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
71 |
Forced to muster out. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
71 |
Switched to Dolphin Civilian (Liaison). |
17 |
73 |
Arthur Sherris's companions are attacked by fierce sea creatures! Arthur Sherris stay and fight, rescuing them. Gain an ally. |
17 |
75 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |