Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Melee (Grapple) as a hobby. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Failed to qualify for Physician (Scholar). |
3 |
29 |
Switched to Drifter (Scavenger). |
3 |
31 |
Survived a risky adventure but gained nothing. |
4 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Continued as Drifter (Scavenger). |
5 |
39 |
Betrayed by a friend. One of Arvid Rodriguez's Contacts or Allies betrays Arvid Rodriguez, ending Arvid Rodriguez's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Became a Merchant (Broker). |
6 |
41 |
Make an unexpected connection outside Arvid Rodriguez's normal circles. Gain a Contact. |
7 |
43 |
Continued as Merchant (Broker). |
7 |
45 |
A sudden war destroys Arvid Rodriguez's trade routes and contacts, forcing Arvid Rodriguez to flee that region of space. |
7 |
45 |
Gain rebels as Enemy |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
48 |
Good fortune. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
53 |
Find an Alien Artifact. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
73 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Good fortune. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |