Retired Agent Bennett Fullmore  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 5 (-1)111555
Nurturing, Heavenly, Always shivers (even when it's not cold)
 
Skills
Art (Presentation) 0
Athletics (Strength) 2
Deception 4
Drive (Walker) 2
Drive (Wheel) 1
Electronics (Sensors) 1
Gun Combat 0
Gunner (Capital) 1
Mechanic 1
Melee (Unarmed) 3
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Streetwise 3
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Drifter Scavenger 01
Agent Intelligence Agent12
Drifter Wanderer 13
Prisoner Fixer 02
Prisoner Thug 04
Prisoner Inmate 01
 
EducationGraduated
Naval Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Vester Winn Enemy 0 6 0 0 Murrissi (M/52)
Vester Winn is diminished in both power and influence.
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 19 Join a social movement.
1 22 Graduated.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Bennett Fullmore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Attempt at commissioned failed.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 28 During a battle, defeat or victory depends on Bennett Fullmore's actions. The ship suffers severe damage and Bennett Fullmore is blamed for the disaster. Bennett Fullmore is court - martialled and discharged.
4 28 Became a Drifter (Scavenger).
4 30 Betrayed by a friend. One of Bennett Fullmore's Contacts or Allies betrays Bennett Fullmore, ending Bennett Fullmore's career. That Contact or Ally becomes a Rival or Enemy.
5 30 Became a Agent (Intelligence).
5 33 Given specialist training in vehicles.
5 34 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 34 Continued as Agent (Intelligence).
6 37 Hard times caused by a lack of interstellar trade costs Bennett Fullmore's job.
7 37 Switched to Drifter (Wanderer).
7 39 Survived a risky adventure but gained nothing.
7 41 Promoted to Drifter (Wanderer) rank 1.
8 41 Continued as Drifter (Wanderer).
9 45 Continued as Drifter (Wanderer).
9 47 Attempted a risky adventure and was sent to prison.
10 49 Became a Prisoner (Fixer).
10 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 53 Switched to Prisoner (Thug) with previous rank.
11 55 Persecuted by a prison gang.
12 57 Returned to Prisoner (Fixer).
12 60 A guard takes a dislike to Bennett Fullmore.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Retired at age 61.
13 61 Switched to Prisoner (Inmate) with previous rank.
13 64 Injured.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Returned to Prisoner (Thug).
14 68 Accused of assaulting a prison guard.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 69 Continued as Prisoner (Thug).
15 70 Disgraced. Word of Bennett Fullmore's criminal past reaches Bennett Fullmore's homeworld.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 73 Continued as Prisoner (Thug).
16 77 Severely injured. Fully recovered. Owe 5,000 for medical bills.
17 77 Aging Crisis. Owe 40,000 for medical bills.
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