Retired Scout Bennie Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 6 (0)111436
Decisive, Hassled
 
Skills
Advocate 2
Animals (Training) 1
Broker 1
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Mechanic 0
Medic 1
Science (Life Sciences/Psionicology) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 15
Merchant Broker 14
Scout Surveyor Scout23
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Hyman Hunt Rival 2 1 0 2 Cafadan (M/49)
Hyman Hunt fell on hard times.
Ambrose Lawson Contact 2 1 4 3 Pirian (M/63)
Daphne Flores Enemy 0 3 2 1 Humaniti (F/34)
Newell Parlow Contact 2 0 1 4 Humaniti (M/30)
Washington Bunan Contact 2 1 4 1 Humaniti (M/13)
Clare Maiden Contact 0 2 1 0 Solomani, Imperium (M/17)
Clare Maiden is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Advanced training in a specialist field.
2 22 Continued as Scholar (Scientist).
2 24 Make a breakthrough in Bennie Simmons's field.
3 26 Continued as Scholar (Scientist).
3 29 A rival researcher blackens Bennie Simmons's name or steals Bennie Simmons's research. Gain a Rival.
4 30 Continued as Scholar (Scientist).
4 34 Caught cheating in some fashion, advancing Bennie Simmons's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4 34 Bennie Simmons's work is sabotaged by unknown parties. Bennie Simmons may salvage what Bennie Simmons can and give up.
4 34 Gain an Enemy
4 34 Promoted to Scholar (Scientist) rank 1.
5 34 Continued as Scholar (Scientist).
5 38 Entangled in a bureaucratic or legal morass that distracts Bennie Simmons from Bennie Simmons's work.
5 38 Forced to muster out.
6 38 Became a Merchant (Broker).
6 42 Make an unexpected connection outside Bennie Simmons's normal circles. Gain a Contact.
7 42 Continued as Merchant (Broker).
7 43 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 46 Continued as Merchant (Broker).
8 49 Make an unexpected connection outside Bennie Simmons's normal circles. Gain a Contact.
8 50 Promoted to Merchant (Broker) rank 1.
9 50 Continued as Merchant (Broker).
9 51 A series of bad deals and decisions force Bennie Simmons into bankruptcy. Bennie Simmons salvages what Bennie Simmons can.
10 51 Became a Scout (Surveyor).
10 53 Bennie Simmons survey an alien world.
10 55 Forced to continue current assignment.
10 55 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
11 55 Continued as Scout (Surveyor).
11 57 Serve as the courier for an important message from the Imperium.
11 59 Promoted to Scout (Surveyor) rank 2.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Scout (Surveyor).
12 63 Psychologically damaged by Bennie Simmons's time in the scouts.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Retired.
13 67 Gained a contact.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 75 Gained a contact.
16 75 Aging Crisis. Owe 60,000 for medical bills.
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