Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gained a contact. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
A disaster leaves several injured, and others blame Benton Gordon, forcing Benton Gordon to leave Benton Gordon's career. Gain a Rival. |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Refuse to join a cheat in some fashion. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Attacked by enemies that Benton Gordon easily defeat. |
4 |
32 |
Gain Enemy if Benton Gordon don't already have one. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Drafted into Merchant Marine |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Make an unexpected connection outside Benton Gordon's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Make an unexpected connection outside Benton Gordon's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Gained a contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Given advanced training in a specialist field |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
A sudden war destroys Benton Gordon's trade routes and contacts, forcing Benton Gordon to flee that region of space. |
12 |
65 |
Gain rebels as Enemy |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
67 |
Opponents of Benton Gordon's belief system ambush Benton Gordon. |
13 |
67 |
Nearly killed. Owe 25,000 for medical bills. |
13 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Continued as Believer (Mainstream Believer). |
14 |
72 |
Benton Gordon secretly provide religious rites for a dying leader or noble, although they do not share Benton Gordon's faith. Gain an Ally in the family and a Rival who disagrees with Benton Gordon's choice. |
14 |
73 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Continued as Believer (Mainstream Believer). |
15 |
74 |
A notable academic consults with Benton Gordon about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
77 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |