Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Bernice Miller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Bernice Miller come into conflict with a splinter group Bernice Miller's own religion which maintains Bernice Miller's version is the wrong one. Gain 3 Rivals. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
25 |
A disaster leaves several injured, and others blame Bernice Miller, forcing Bernice Miller to leave Bernice Miller's career. Gain a Rival. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Became a Drifter (Barbarian). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Bernice Miller's Contacts or Allies betrays Bernice Miller, ending Bernice Miller's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Offered job by a patron. Now owe him a favor. |
8 |
40 |
Became a Agent (Intelligence). |
8 |
44 |
Given specialist training in vehicles. |
8 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
44 |
Continued as Agent (Intelligence). |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Bernice Miller have been following false teachings! |
11 |
48 |
Returned to Drifter (Wanderer). |
11 |
51 |
Attacked by enemies and injured. |
11 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
51 |
Gain Enemy if Bernice Miller don't already have one. |
11 |
52 |
Forced to muster out. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
54 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |