Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
One of Bruno Mathew's pieces of art is stolen, and the investigation brings Bruno Mathew into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Public opinion turns on Bruno Mathew. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Bruno Mathew far from home. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Risk Bruno Mathew's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A good deal ensures Bruno Mathew is living the high life for a few years. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Corporate (Citizen). |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Switched to Merchant (Broker). |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Broker). |
12 |
62 |
Given advanced training in a specialist field |
12 |
63 |
Promoted to Merchant (Broker) rank 1. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Broker). |
13 |
66 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Merchant (Broker). |
14 |
71 |
Make an unexpected connection outside Bruno Mathew's normal circles. Gain a Contact. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
74 |
Bruno Mathew faith is shaken. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |