Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Carrie Dickman spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Psychologically damaged by Carrie Dickman's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Carrie Dickman do not know what happened to Carrie Dickman. There is a gap in Carrie Dickman's memory. |
6 |
35 |
Became a Citizen (Worker). |
6 |
37 |
Carrie Dickman's business expands, Carrie Dickman's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
Moved to a new world. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
45 |
Carrie Dickman rise to a position of power in Carrie Dickman's colony or corporation. |
8 |
47 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
50 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
53 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
11 |
53 |
Failed to qualify for Broker (Merchant). |
11 |
53 |
Submitted to the draft. |
11 |
53 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
11 |
57 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
12 |
57 |
Failed to qualify for Scientist (Scholar). |
12 |
57 |
Switched to Drifter (Wanderer). |
12 |
59 |
Moved to a new world. |
13 |
61 |
Continued as Drifter (Wanderer). |
13 |
65 |
Attacked by enemies and injured. |
13 |
65 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
65 |
Gain Enemy if Carrie Dickman don't already have one. |
13 |
65 |
Promoted to Drifter (Wanderer) rank 1. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Continued as Drifter (Wanderer). |
14 |
68 |
Carrie Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
72 |
Carrie Dickman is sent to a new community or parish to preach The Word among the poor. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Continued as Believer (Holy Warrior). |
16 |
75 |
Carrie Dickman come into conflict with a splinter group Carrie Dickman's own religion which maintains Carrie Dickman's version is the wrong one. Gain 2 Rivals. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |