Retired Technician Carrie Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 77 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)111876
Has a vision for the future, Unusual, Pockmarks
 
Skills
Art (Presentation) 0
Astrogation 2
Athletics (Dexterity) 2
Drive (Walker) 1
Electronics 0
Engineer (Life Support) 1
Flyer (Rotor) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Striking) 1
Persuade 1
Pilot 0
Profession (Hostile Environment/Low-G) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Philosophy) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout13
Drifter Scavenger 12
Citizen Worker Technician25
Navy Engineer/Gunner Crewman01
Drifter Wanderer 13
Believer Holy Warrior Hopeful02
 
Name Type Affinity Enmity Power Influence Species
Pleasant Peters Ally 1 0 1 2 Halka (M/48)
Uilaa Yukhis Rival 2 3 2 2 Aslan (F/25)
Uilaa Yukhis gained influence with the character’s assistance.
Elfrieda Seddon Rival 2 1 1 1 Geonee (F/62)
Loretto Williams Rival 1 0 2 3 Iltharan (F/66)
Loretto Williams gains in influence.
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Carrie Dickman spend a great deal of time on the fringes of Charted Space.
1 20 Psychologically damaged by Carrie Dickman's time in the scouts.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 26 Perform an exemplary service for the scouts.
3 26 Continued as Scout (Courier).
3 29 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 29 Became a Drifter (Scavenger).
4 33 Promoted to Drifter (Scavenger) rank 1.
5 33 Continued as Drifter (Scavenger).
5 35 Carrie Dickman do not know what happened to Carrie Dickman. There is a gap in Carrie Dickman's memory.
6 35 Became a Citizen (Worker).
6 37 Carrie Dickman's business expands, Carrie Dickman's corporation grows, or the colony thrives.
7 39 Continued as Citizen (Worker).
7 42 Moved to a new world.
7 43 Promoted to Citizen (Worker) rank 1.
8 43 Continued as Citizen (Worker).
8 45 Carrie Dickman rise to a position of power in Carrie Dickman's colony or corporation.
8 47 Promoted to Citizen (Worker) rank 2 with the new title Technician.
9 47 Continued as Citizen (Worker).
9 50 A new romantic starts. Gain an Ally.
10 51 Continued as Citizen (Worker).
10 53 Severely injured. Fully recovered. Owe 3,750 for medical bills.
11 53 Failed to qualify for Broker (Merchant).
11 53 Submitted to the draft.
11 53 Became a Navy (Engineer/Gunner) with the new title Crewman.
11 57 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
12 57 Failed to qualify for Scientist (Scholar).
12 57 Switched to Drifter (Wanderer).
12 59 Moved to a new world.
13 61 Continued as Drifter (Wanderer).
13 65 Attacked by enemies and injured.
13 65 Lightly injured, no permanent damage. Fully recovered.
13 65 Gain Enemy if Carrie Dickman don't already have one.
13 65 Promoted to Drifter (Wanderer) rank 1.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Retired at age 65.
14 65 Continued as Drifter (Wanderer).
14 68 Carrie Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 68 Became a Believer (Holy Warrior) with the new title Hopeful.
15 72 Carrie Dickman is sent to a new community or parish to preach The Word among the poor.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 72 Continued as Believer (Holy Warrior).
16 75 Carrie Dickman come into conflict with a splinter group Carrie Dickman's own religion which maintains Carrie Dickman's version is the wrong one. Gain 2 Rivals.
17 75 Aging Crisis. Owe 50,000 for medical bills.
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