Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
When dealing with an alien race, Cary Terry have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Cary Terry foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Abuse Cary Terry's position for profit. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Switched to Scout (Courier) with previous rank. |
8 |
50 |
Cary Terry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cary Terry fail to help. Gain an Enemy. |
8 |
50 |
Cary Terry's ship is damaged, and Cary Terry have to hitch-hike Cary Terry's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Cary Terry's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
54 |
Promoted to Scout (Courier) rank 2. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Returned to Scout (Surveyor). |
10 |
55 |
Psychologically damaged by Cary Terry's time in the scouts. |
11 |
55 |
Became a Noble (Dilettante) with the new title Wastrel. |
11 |
59 |
Birth or Death involving a family member or close friend. |
11 |
59 |
Promoted to Noble (Dilettante) rank 1. |
12 |
59 |
Continued as Noble (Dilettante). |
12 |
61 |
Become deeply involved in politics on Cary Terry's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
63 |
Continued as Noble (Dilettante). |
13 |
64 |
Cary Terry reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Cary Terry sponge off Cary Terry's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
13 |
67 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Attempted to change assignments. |
14 |
67 |
Failed to qualify for Administrator (Noble). |
14 |
67 |
Continued as Noble (Dilettante). |
14 |
68 |
time as a ruler or playboy gives Cary Terry a wide range of experiences. |
14 |
71 |
Promoted to Noble (Dilettante) rank 3. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Noble (Dilettante). |
15 |
75 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |