Retired Initiate Casper Rouse  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 77 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0)1111A8
Effervescent
 
Skills
Advocate 1
Animals 0
Art (Presentation) 0
Astrogation 1
Athletics (Dexterity) 1
Broker 1
Drive 0
Electronics 0
Gun Combat 0
Mechanic 0
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Polymers) 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman06
Drifter Scavenger 01
Entertainer Performer 11
Drifter Wanderer 01
Citizen Colonist 01
Believer Mainstream Believer Initiate11
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Nell Kirkham Ally 2 0 5 1 Kargol (F/13)
Nell Kirkham is actually an organisation such as a political movement or modest sized business.
Nell Kirkham loses some of their power base.
Nell Kirkham is out of contact doing something interesting but not suspicious.
Rhea Wells Ally 1 0 3 1 Iltharan (F/80)
Basil Hernandez Contact 3 1 1 4 Kargol (M/35)
Beth Cunningham Ally 4 0 4 4 Kargol (F/23)
Beth Cunningham gains in influence.
Beth Cunningham gained influence with the character’s assistance.
Nathan Bowman Rival 1 2 0 5 Kargol (M/53)
Nathan Bowman is diminished in both power and influence.
Glen Hutchinson Contact 0 1 0 2 Kargol (M/11)
Glen Hutchinson belongs to an unusual cultural or religious group.
Dana Gilbert Contact 1 2 1 5 Kargol (F/77)
Dana Gilbert is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Failed to qualify for Infantry (Army).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Continued as Merchant (Merchant Marine).
2 23 Embroiled in legal trouble.
3 26 Continued as Merchant (Merchant Marine).
3 27 Befriend a useful ally in one sphere. Gain an Ally.
4 30 Continued as Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Casper Rouse's normal circles. Gain a Contact.
5 34 Continued as Merchant (Merchant Marine).
5 35 Risk Casper Rouse's fortune on a possibility lucrative deal and win.
6 38 Continued as Merchant (Merchant Marine).
6 42 A new romantic starts. Gain an Ally.
6 42 Forced to muster out.
7 42 Became a Drifter (Scavenger).
7 45 Betrayed by a friend. One of Casper Rouse's Contacts or Allies betrays Casper Rouse, ending Casper Rouse's career. That Contact or Ally becomes a Rival or Enemy.
8 45 Became a Entertainer (Performer).
8 49 Works is especially well received and popular, making Casper Rouse a minor celebrity
8 49 Promoted to Entertainer (Performer) rank 1.
9 49 Voluntarily left Performer
9 49 Failed to qualify for Corporate (Citizen).
9 49 Switched to Drifter (Wanderer).
9 52 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 53 Voluntarily left Wanderer
10 53 Became a Citizen (Colonist).
10 54 Injured. Fully recovered. Owe 2,500 for medical bills.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Retired at age 54.
11 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 55 Casper Rouse is sent to a new community or parish to preach The Word among the poor.
11 58 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Voluntarily left Mainstream Believer
12 58 Retired.
12 60 Victim of a crime.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 65 Gained a contact.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 70 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 73 Gained a contact.
16 74 Aging Crisis. Owe 50,000 for medical bills.
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