Retired Scout Chester Fisher  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 77 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 1 (-2)111871
Vigilant, Caring
 
Skills
Admin 0
Animals 0
Art (Performing) 0
Astrogation 1
Diplomat 1
Electronics (Computers) 1
Gun Combat 0
Leadership 1
Mechanic 0
Melee (Unarmed) 1
Navigation 1
Pilot (Small Craft) 1
Profession (Sports/Racquet Sports) 1
Profession (Sports/Track & Field) 1
Recon 1
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Scout Courier Scout13
Believer Holy Warrior Hopeful01
Scout Explorer Scout22
Drifter Barbarian 02
Drifter Wanderer 12
Believer Missionary/Humanitarian Junior Project Worker03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Hoyt Fisher Enemy 0 4 0 2 Zhodani, Imperium (M/84)
Mercedes Moreno Enemy 0 2 3 0 Lancian (F/36)
Lyle Oliver Ally 2 0 1 3 Lancian (M/30)
 
Term Age History
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
2 24 Betrayed by a friend. One of Chester Fisher's Contacts or Allies betrays Chester Fisher, ending Chester Fisher's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Failed to qualify for Corporate (Citizen).
3 24 Submitted to the draft.
3 24 Became a Scout (Courier).
3 25 Serve as the courier for an important message from the Imperium.
3 28 Forced to continue current assignment.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Continued as Scout (Courier).
4 32 Chester Fisher spend a great deal of time on the fringes of Charted Space.
4 32 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 32 Continued as Scout (Courier).
5 33 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 36 Voluntarily left Courier
6 36 Became a Believer (Holy Warrior) with the new title Hopeful.
6 37 Chester Fisher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 37 Switched to Scout (Explorer) with the new title Scout and previous rank.
7 40 Spend several years jumping from world to world in Chester Fisher's scout ship.
7 41 Forced to continue current assignment.
7 41 Promoted to Scout (Explorer) rank 2.
8 41 Continued as Scout (Explorer).
8 42 Chester Fisher have no idea what happened to Chester Fisher – they found Chester Fisher's ship drifting on the fringes of friendly space.
9 42 Failed to qualify for Scientist (Scholar).
9 42 Switched to Drifter (Barbarian).
9 44 Lightly injured, no permanent damage. Fully recovered.
10 44 Failed to qualify for Free Trader (Merchant).
10 44 Continued as Drifter (Barbarian).
10 47 Chester Fisher do not know what happened to Chester Fisher. There is a gap in Chester Fisher's memory.
11 47 Failed to qualify for Broker (Merchant).
11 47 Switched to Drifter (Wanderer).
11 50 Attempted a risky adventure and was wildly successful.
11 51 Promoted to Drifter (Wanderer) rank 1.
12 51 Aging Crisis. Owe 10,000 for medical bills.
12 51 Retired at age 51.
12 51 Continued as Drifter (Wanderer).
12 55 Forced to muster out.
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 55 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 56 Chester Fisher retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 59 Continued as Believer (Missionary/Humanitarian).
14 61 Chester Fisher retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 63 Aging Crisis. Owe 60,000 for medical bills.
15 63 Continued as Believer (Missionary/Humanitarian).
15 67 Chester Fisher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 67 Aging Crisis. Owe 10,000 for medical bills.
16 67 Retired.
16 70 A new romantic starts. Gain an Ally.
17 71 Aging Crisis. Owe 30,000 for medical bills.
17 73 Betrayal. Convert an Ally into a Rival or Enemy.
18 75 Aging Crisis. Owe 40,000 for medical bills.
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