Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Chester Fisher's Contacts or Allies betrays Chester Fisher, ending Chester Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
25 |
Serve as the courier for an important message from the Imperium. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Chester Fisher spend a great deal of time on the fringes of Charted Space. |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Voluntarily left Courier |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Chester Fisher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
37 |
Switched to Scout (Explorer) with the new title Scout and previous rank. |
7 |
40 |
Spend several years jumping from world to world in Chester Fisher's scout ship. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Scout (Explorer) rank 2. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
42 |
Chester Fisher have no idea what happened to Chester Fisher – they found Chester Fisher's ship drifting on the fringes of friendly space. |
9 |
42 |
Failed to qualify for Scientist (Scholar). |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
44 |
Failed to qualify for Free Trader (Merchant). |
10 |
44 |
Continued as Drifter (Barbarian). |
10 |
47 |
Chester Fisher do not know what happened to Chester Fisher. There is a gap in Chester Fisher's memory. |
11 |
47 |
Failed to qualify for Broker (Merchant). |
11 |
47 |
Switched to Drifter (Wanderer). |
11 |
50 |
Attempted a risky adventure and was wildly successful. |
11 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Continued as Drifter (Wanderer). |
12 |
55 |
Forced to muster out. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
56 |
Chester Fisher retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Continued as Believer (Missionary/Humanitarian). |
14 |
61 |
Chester Fisher retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
Continued as Believer (Missionary/Humanitarian). |
15 |
67 |
Chester Fisher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Retired. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |