Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
23 |
Given a special assignment or duty in Chester McMillan's unit. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
32 |
Chester McMillan gain experience in a technical field as a computer operator or surveyor. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
39 |
Chester McMillan's business expands, Chester McMillan's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
39 |
Voluntarily left Corporate |
7 |
39 |
Became a Entertainer (Performer). |
7 |
40 |
Chester McMillan is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Chester McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Became a Drifter (Barbarian). |
9 |
47 |
Moved to a new world. |
10 |
47 |
Continued as Drifter (Barbarian). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |