Retired Technician Clark Batt  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0)111477
Visible lice in hair
 
Skills
Animals (Veterinary) 1
Athletics 0
Broker 1
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Comms) 1
Engineer 0
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Profession (Colonist/Ranching) 1
Profession (Freeloader/Security) 1
Stealth 0
Streetwise 2
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Citizen Worker Technician26
Drifter Barbarian 12
Merchant Broker 12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Alida Farrell Enemy 0 4 2 0 Vlazhdumecta (F/33)
Tammy Forrest Enemy 0 4 1 0 Kedepu (F/74)
Relationship becomes more intense.
Amanda Webb Ally 3 0 0 1 Kedepu (F/12)
Same Nagle Ally 4 0 3 1 Vanejenese (M/30)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 19 Nearly killed. Fully recovered.
2 19 Became a Citizen (Worker).
2 23 Severely injured.
3 23 Failed to qualify for Line/Crew (Navy).
3 23 Became a Drifter (Barbarian).
3 27 Attacked by enemies that Clark Batt easily defeat.
3 27 Gain Enemy if Clark Batt don't already have one.
3 27 Forced to continue current assignment.
3 27 Promoted to Drifter (Barbarian) rank 1.
4 27 Continued as Drifter (Barbarian).
4 29 Suffer from a life-threatening illness.
5 29 Returned to Citizen (Worker).
5 31 Advanced training in a specialist field.
6 33 Continued as Citizen (Worker).
6 36 Clark Batt is rewarded for Clark Batt's diligence or cunning.
6 37 Promoted to Citizen (Worker) rank 1.
7 37 Continued as Citizen (Worker).
7 40 Clark Batt is rewarded for Clark Batt's diligence or cunning.
7 41 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 41 Continued as Citizen (Worker).
8 42 Birth or Death involving a family member or close friend.
9 45 Continued as Citizen (Worker).
9 46 Life ruined by a criminal gang. Gain the gang as an Enemy
10 46 Became a Merchant (Broker).
10 48 Clark Batt's business or ship thrives.
10 50 Promoted to Merchant (Broker) rank 1.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Merchant (Broker).
11 51 Clark Batt's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 51 Aging Crisis. Owe 60,000 for medical bills.
12 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 54 Clark Batt have been following false teachings!
13 54 Aging Crisis. Owe 50,000 for medical bills.
13 54 Retired.
13 58 A new romantic starts. Gain an Ally.
14 58 Aging Crisis. Owe 60,000 for medical bills.
14 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 62 Aging Crisis. Owe 20,000 for medical bills.
15 64 Moved to a new world.
16 66 Aging Crisis. Owe 20,000 for medical bills.
16 69 Good fortune.
17 70 Aging Crisis. Owe 60,000 for medical bills.
17 71 Betrayal. Convert an Ally into a Rival or Enemy.
18 74 Aging Crisis. Owe 20,000 for medical bills.
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