Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A series of bad deals and decisions force Clark McNab into bankruptcy. Clark McNab salvages what Clark McNab can. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Thrown into a brutal ground war |
2 |
22 |
Scarred. Fully recovered. |
2 |
24 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Voluntarily left Cavalry |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Attacked by enemies that Clark McNab easily defeat. |
3 |
26 |
Gain Enemy if Clark McNab don't already have one. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Find an Alien Artifact. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
8 |
42 |
Failed to qualify for Army Support (Army). |
8 |
42 |
Returned to Drifter (Barbarian). |
8 |
46 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
47 |
Find Ancient Technology. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Someone more charismatic but less devout than Clark McNab has become Clark McNab's superior. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Clark McNab refuse to secretly provide religious rites for a dying leader or noble, because they do not share Clark McNab's faith. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |