Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Find Ancient Technology. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Cletus Hall is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Vessel participates in a diplomatic mission. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Cletus Hall join a gambling circle on board. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Cletus Hall is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Find Ancient Technology. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
A good deal ensures Cletus Hall is living the high life for a few years. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Voluntarily left Merchant Marine |
11 |
53 |
Switched to Drifter (Scavenger). |
11 |
57 |
Cletus Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Cletus Hall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
58 |
Failed to qualify for Merchant Academy. |
13 |
58 |
Returned to Drifter (Scavenger). |
13 |
59 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Retired at age 59. |
14 |
59 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
61 |
Good fortune |
14 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
Continued as Believer (Missionary/Humanitarian). |
15 |
64 |
Cletus Hall come into conflict with a splinter group Cletus Hall's own religion which maintains Cletus Hall's version is the wrong one. Gain 2 Rivals. |
16 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
64 |
Retired. |
16 |
68 |
Good fortune. |
17 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
71 |
Gained a contact. |
18 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |