Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
30 |
A police detective or rival criminal forces Cody Pabst to flee and vows to hunt Cody Pabst down. Gain an Enemy. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
33 |
Win a prestigious prize. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
Cody Pabst is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Cody Pabst is caught in the periphery of a scandal. |
7 |
44 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
46 |
Continued as Believer (Holy Warrior). |
8 |
50 |
Opponents of Cody Pabst's belief system ambush Cody Pabst. |
8 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
52 |
Suffer from a life-threatening illness. |
10 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Cody Pabst come into conflict with a splinter group Cody Pabst's own religion which maintains Cody Pabst's version is the wrong one. Gain 1 Rivals. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |