Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find an Alien Artifact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Dan McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
32 |
Dan McRae retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Dan McRae retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Opponents of Dan McRae's belief system ambush Dan McRae. |
6 |
39 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Dan McRae's Contacts or Allies betrays Dan McRae, ending Dan McRae's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Returned to Believer (Mainstream Believer). |
8 |
43 |
Good fortune |
8 |
46 |
Forced to muster out. |
9 |
46 |
Returned to Drifter (Scavenger). |
9 |
48 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Opponents of Dan McRae's belief system ambush Dan McRae. |
10 |
50 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Amnesia. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |