Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
Dayton Clarke's business expands, Dayton Clarke's corporation grows, or the colony thrives. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
27 |
Dayton Clarke is rewarded for Dayton Clarke's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
A revolution, attack or other unusual event throws Dayton Clarke's life into chaos, forcing Dayton Clarke to leave the planet. |
5 |
29 |
Became a Merchant (Broker). |
5 |
32 |
Make an unexpected connection outside Dayton Clarke's normal circles. Gain a Contact. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
37 |
Dayton Clarke's business or ship thrives. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Make an unexpected connection outside Dayton Clarke's normal circles. Gain a Contact. |
9 |
45 |
Voluntarily left Broker |
9 |
45 |
Switched to Citizen (Colonist). |
9 |
47 |
A revolution, attack or other unusual event throws Dayton Clarke's life into chaos, forcing Dayton Clarke to leave the planet. |
10 |
47 |
Became a Drifter (Scavenger). |
10 |
49 |
Nearly killed. Owe 40,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Birth or Death involving a family member or close friend. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |