Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Betrayed by a friend. One of Douglas Adams's Contacts or Allies betrays Douglas Adams, ending Douglas Adams's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
23 |
Douglas Adams went above and beyond the call of duty. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Douglas Adams's work ends up coming home with Douglas Adams, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
39 |
During a battle, defeat or victory depends on Douglas Adams's actions. The ship suffers severe damage and Douglas Adams is blamed for the disaster. Douglas Adams is court - martialled and discharged. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
42 |
Douglas Adams is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Douglas Adams come into conflict with a splinter group Douglas Adams's own religion which maintains Douglas Adams's version is the wrong one. Gain 2 Rivals. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
47 |
Good fortune. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Moved to a new world. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Accused of a crime. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Find an Alien Artifact. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |