Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Douglas Diaz's work ends up coming home with Douglas Diaz, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
32 |
Douglas Diaz aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
32 |
Failed to qualify for Explorer (Scout). |
4 |
32 |
Became a Drifter (Wanderer). |
4 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
44 |
Douglas Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
44 |
Retired at age 44. |
7 |
44 |
Returned to Believer (Missionary/Humanitarian). |
7 |
46 |
A new romantic starts. Gain an Ally. |
7 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
48 |
Continued as Believer (Missionary/Humanitarian). |
8 |
51 |
Douglas Diaz faith enjoys an explosion of popularity largely thanks to Douglas Diaz's efforts. |
8 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
9 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
52 |
Continued as Believer (Missionary/Humanitarian). |
9 |
54 |
Douglas Diaz come into conflict with a splinter group Douglas Diaz's own religion which maintains Douglas Diaz's version is the wrong one. Gain 1 Rivals. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired. |
10 |
58 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
66 |
Find Ancient Technology. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |