Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Works is especially well received and popular, making Earle Armstrong a minor celebrity |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
37 |
Failed to qualify for Broker (Merchant). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
41 |
Earle Armstrong join a gambling circle on board. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Vessel participates in a diplomatic mission. |
7 |
42 |
Gain a contact. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Good fortune |
8 |
49 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
9 |
49 |
Continued as Navy (Engineer/Gunner). |
9 |
52 |
Advanced training in a specialist field. |
9 |
53 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
10 |
53 |
Continued as Navy (Engineer/Gunner). |
10 |
54 |
Special assignment or duty on board ship. |
10 |
57 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
11 |
57 |
Attempted to change assignments. |
11 |
57 |
Failed to qualify for Flight (Navy). |
11 |
57 |
Continued as Navy (Engineer/Gunner). |
11 |
60 |
Earle Armstrong is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
11 |
61 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Navy (Engineer/Gunner). |
12 |
65 |
Advanced training in a specialist field. |
12 |
65 |
Promoted to Navy (Engineer/Gunner) rank 7. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Continued as Navy (Engineer/Gunner). |
13 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
69 |
Promoted to Navy (Engineer/Gunner) rank 8. |
13 |
69 |
Forced to muster out. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
72 |
Earle Armstrong is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
73 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Continued as Believer (Mainstream Believer). |
15 |
75 |
Earle Armstrong come into conflict with a splinter group Earle Armstrong's own religion which maintains Earle Armstrong's version is the wrong one. Gain 1 Rivals. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |