Retired 3rd Officer Earle Spice  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 1 (-2)111781
Unclean, Possessed, Presumptuous
 
Skills
Animals (Training) 1
Athletics 0
Broker 1
Carouse 0
Diplomat 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Investigate 1
Mechanic 1
Persuade 2
Profession (Worker/Religion) 2
Science (Social Sciences/Belief) 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Drifter Barbarian 02
Scholar Scientist 01
Believer Mainstream Believer Initiate16
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Alverta Greerson Rival 1 1 2 4 Darmine (F/34)
Issac Sim Enemy 0 3 3 0 Darmine (M/26)
Issac Sim loses some of their power base.
Fernando Dixon Enemy 0 3 0 3 Darmine (M/96)
Yaui' Eihiywoi'a Ally 2 0 0 1 Aslan (M/10)
Adelaide Diaz Rival 1 0 2 1 Swanfeh (F/36)
Yeyae Yaehu Enemy 0 3 4 1 Ael Yael (F/53)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Birth or Death involving a family member or close friend.
3 26 Continued as Merchant (Merchant Marine).
3 29 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 Accused of a crime
4 34 Forced to continue current assignment.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 A good deal ensures Earle Spice is living the high life for a few years.
5 38 Forced to muster out.
6 38 Became a Drifter (Barbarian).
6 39 Suffer from a life-threatening illness.
7 39 Became a Scholar (Scientist).
7 43 A disaster leaves several injured, and others blame Earle Spice, forcing Earle Spice to leave Earle Spice's career. Gain a Rival.
7 43 Nearly killed. Owe 7,500 for medical bills.
8 43 Failed to qualify for Artist (Entertainer).
8 43 Returned to Drifter (Barbarian).
8 47 Lost eye or limb. Owe 5,000 for medical bills.
9 47 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 50 Earle Spice retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Believer (Mainstream Believer).
10 53 Earle Spice refused an offer of inducements to betray Earle Spice's faith. Gain 2 enemies.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Continued as Believer (Mainstream Believer).
11 57 Earle Spice secretly provide religious rites for a dying leader or noble, although they do not share Earle Spice's faith. Gain an Ally in the family and a Rival who disagrees with Earle Spice's choice.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Continued as Believer (Mainstream Believer).
12 63 Earle Spice refuse to secretly provide religious rites for a dying leader or noble, because they do not share Earle Spice's faith.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Continued as Believer (Mainstream Believer).
13 65 Earle Spice refuse to secretly provide religious rites for a dying leader or noble, because they do not share Earle Spice's faith.
13 67 Forced to continue current assignment.
13 67 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Continued as Believer (Mainstream Believer).
14 68 Earle Spice aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Retired.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 50,000 for medical bills.
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