Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Earnest Rule went above and beyond the call of duty. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Physician). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
A disaster leaves several injured, and others blame Earnest Rule, forcing Earnest Rule to leave Earnest Rule's career. Gain a Rival. |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
Earnest Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Earnest Rule fail to help. Gain an Enemy. |
7 |
45 |
Earnest Rule have no idea what happened to Earnest Rule – they found Earnest Rule's ship drifting on the fringes of friendly space. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
50 |
Psychologically damaged by Earnest Rule's time in the scouts. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
54 |
Contact with Government. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
66 |
Contact with Government. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |