Retired Scout Earnest Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 77 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 2 (-2)111242
Likeable, Naughty, Driven
 
Skills
Athletics 0
Drive (Mole) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Heavy Weapons 0
Investigate 0
Mechanic 0
Melee 0
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Streetwise 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie03
Scholar Physician 02
Scout Explorer Scout12
Retired 06
 
EducationGraduated
Marine Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Deborah Tucker Ally 5 0 0 1 Libert (F/43)
Tara Riley Ally 3 0 0 0 Tezcat (F/21)
Tara Riley is missing under suspicious circumstances.
Clifford Woolahan Enemy 0 4 0 3 Zhodani, Imperium (M/30)
Ned Welch Rival 0 1 2 0 Tezcat (M/65)
Ned Welch’s relationships have begun to affect the character.
Elijah Burns Rival 0 2 0 3 Kargol (M/18)
Relationship soured.
Elvin Sweet Enemy 0 4 3 1 Tezcat (M/33)
Moses Dean Ally 3 0 0 0 Tezcat (M/85)
Denis Reynolds Rival 1 3 0 5 Ayansh'i (M/53)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 22 Made lifelong friends. Gain 2 Allies.
1 22 Dropped out of military academy.
2 22 Failed to qualify for Engineer/Gunner (Navy).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 26 Given specialist training in vehicles.
3 26 Continued as Agent (Law Enforcement).
3 27 A romantic relationship ends badly. Gain a Rival or Enemy.
4 30 Continued as Agent (Law Enforcement).
4 31 Earnest Rule went above and beyond the call of duty.
4 34 Forced to muster out.
5 34 Became a Scholar (Physician).
5 36 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 38 Continued as Scholar (Physician).
6 42 A disaster leaves several injured, and others blame Earnest Rule, forcing Earnest Rule to leave Earnest Rule's career. Gain a Rival.
6 42 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 42 Became a Scout (Explorer).
7 45 Earnest Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Earnest Rule fail to help. Gain an Enemy.
7 45 Earnest Rule have no idea what happened to Earnest Rule – they found Earnest Rule's ship drifting on the fringes of friendly space.
7 46 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 46 Continued as Scout (Explorer).
8 50 Psychologically damaged by Earnest Rule's time in the scouts.
9 50 Aging Crisis. Owe 30,000 for medical bills.
9 50 Retired at age 50.
9 50 Retired.
9 54 Contact with Government.
10 54 Aging Crisis. Owe 60,000 for medical bills.
10 55 A romantic relationship ends badly. Gain a Rival or Enemy.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 66 Contact with Government.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 67 A romantic relationship ends badly. Gain a Rival or Enemy.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 74 Betrayal. Convert an Ally into a Rival or Enemy.
15 74 Aging Crisis. Owe 50,000 for medical bills.
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