Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Edith Larson went above and beyond the call of duty. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
A police detective or rival criminal forces Edith Larson to flee and vows to hunt Edith Larson down. Gain an Enemy. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Edith Larson's job. |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
Edith Larson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Vessel participates in a diplomatic mission. |
5 |
32 |
Gain a contact. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Edith Larson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Commanding officer takes an interest in Edith Larson's career. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Line/Crew (Navy). |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
43 |
Advanced training in a specialist field. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
A notable academic consults with Edith Larson about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Edith Larson is chosen to represent Edith Larson's faith in a vid show or other highly public forum. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Edith Larson is chosen to represent Edith Larson's faith in a vid show or other highly public forum. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Edith Larson faith is shaken. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Someone more charismatic but less devout than Edith Larson has become Edith Larson's superior. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Edith Larson refused an offer of inducements to betray Edith Larson's faith. Gain 5 enemies. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Voluntarily left Missionary/Humanitarian |
15 |
69 |
Retired. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |