Retired Scout Edmond Ames  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 77 M 2 (-2) 2 (-2) 1 (-2) 5 (-1) 7 (0) 10 (1)22157A
Handsome, Faith in self, Gentle
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics (Strength) 1
Broker 1
Carouse 1
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Navigation 0
Persuade 0
Pilot 0
Profession (Sports) 0
Recon 0
Science (Life Sciences) 0
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout13
Noble Administrator Assistant02
Rogue Thief 24
Scout Surveyor Scout11
Prisoner Thug 01
Prisoner Inmate 01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Mattie Abberton Contact 2 1 2 3 Azhanti (F/43)
Mattie Abberton gained power at the expense of a third party who now blames the character.
Evalyn Fox Rival 0 3 0 1 Murrissi (F/23)
Relationship becomes more moderate. Enemy becomes a rival.
Curtis Long Enemy 0 2 0 1 Hanen (M/15)
Theresa McPherson Enemy 0 4 4 2 Azhanti (F/46)
Huldah Hegan Enemy 0 3 1 5 Urunishani (F/34)
Retha Hutchinson Contact 3 1 3 0 Swanfeh (F/26)
Retha Hutchinson is in desperate trouble and could use the character’s help.
Ivah Fisher Contact 2 0 1 0 Swanfeh (F/39)
Relationship becomes more moderate.
Truman Manning Contact 2 2 1 4 Azhanti (M/52)
Rosemary Purcell Contact 1 1 2 4 Traltar (F/39)
Hope Watson Contact 3 1 1 1 Azhanti (F/66)
Hope Watson is found or reported dead.
Essie Herrera Enemy 0 3 1 0 Azhanti (M/30)
Guss Ames Enemy 0 3 2 2 Azhanti (M/47)
Myrta Clements Enemy 0 3 2 2 Azhanti (F/14)
Rae Farrell Enemy 0 5 1 1 Azhanti (F/17)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Suffered a deep tragedy.
1 28 Failed as a colonist.
2 28 Became a Scout (Courier).
2 31 Serve as the courier for an important message from the Imperium.
2 32 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 32 Attempted to change assignments.
3 32 Failed to qualify for Explorer (Scout).
3 32 Continued as Scout (Courier).
3 34 Edmond Ames's ship is damaged, and Edmond Ames have to hitch-hike Edmond Ames's way back across the stars to the nearest scout base.
3 34 Gain 1 Contacts. Gain 2 Enemies.
4 36 Continued as Scout (Courier).
4 40 Psychologically damaged by Edmond Ames's time in the scouts.
5 40 Became a Noble (Administrator) with the new title Assistant.
5 43 Join a conspiracy of nobles that were caught.
5 43 Lightly injured, no permanent damage. Fully recovered.
6 44 Continued as Noble (Administrator).
6 48 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
7 48 Became a Rogue (Thief).
7 52 Crime pays off. Gain victim as Enemy.
7 52 Promoted to Rogue (Thief) rank 1.
8 52 Continued as Rogue (Thief).
8 56 A police detective or rival criminal forces Edmond Ames to flee and vows to hunt Edmond Ames down. Gain an Enemy.
9 56 Switched to Scout (Surveyor) with the new title Scout and previous rank.
9 60 Edmond Ames's ship is damaged, and Edmond Ames have to hitch-hike Edmond Ames's way back across the stars to the nearest scout base.
9 60 Gain 5 Contacts. Gain 3 Enemies.
10 60 Returned to Rogue (Thief).
10 62 Backstab a fellow rogue for personal gain.
10 64 Promoted to Rogue (Thief) rank 2.
11 64 Continued as Rogue (Thief).
11 68 Arrested
12 68 Became a Prisoner (Thug).
12 69 A guard takes a dislike to Edmond Ames.
13 72 Aging Crisis. Owe 20,000 for medical bills.
13 72 Retired at age 72.
13 72 Switched to Prisoner (Inmate) with previous rank.
13 75 Disgraced. Word of Edmond Ames's criminal past reaches Edmond Ames's homeworld.
14 76 Aging Crisis. Owe 60,000 for medical bills.
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