Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Ellwood Forrest faith is shaken. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
23 |
Opponents of Ellwood Forrest's belief system ambush Ellwood Forrest. |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Ellwood Forrest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Ellwood Forrest's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
35 |
Works is especially well received and popular, making Ellwood Forrest a minor celebrity |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
39 |
Criticised a questionable political leader on Ellwood Forrest's homeworld, causing his downfall. Gain an Enemy |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
40 |
Ellwood Forrest is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
40 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Ellwood Forrest retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Ellwood Forrest retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
51 |
Ellwood Forrest retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Accused of a crime. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |