Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Elza Williams have no idea what happened to Elza Williams – they found Elza Williams's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Elza Williams join a gambling circle on board. |
3 |
28 |
Attempt at commissioned failed. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Elza Williams foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Flight) with previous rank. |
5 |
34 |
Moved to a new world. |
6 |
36 |
Voluntarily left Flight |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Elza Williams's Contacts or Allies betrays Elza Williams, ending Elza Williams's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Army (Cavalry) with the new title Private. |
7 |
41 |
Scarred. Fully recovered. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
46 |
Gained a contact. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |