Retired Lieutenant Emmett Magrath  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 7 (0)111667
Disrespectful, Psychotic, Always has flaky skin
 
Skills
Athletics (Dexterity) 1
Broker 1
Carouse 1
Deception 1
Diplomat 2
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Gunner 0
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Leadership 4
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 3
Stealth 1
Streetwise 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Navy Line/Crew Lieutenant3 / 02
Believer Missionary/Humanitarian Project Leader37
Drifter Scavenger 01
Merchant Merchant Marine 4th Officer22
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Be-kapa Kapake Enemy 0 2 1 6 Bwap (M/39)
Constance Stanway Rival 1 0 1 1 Darmine (F/61)
Constance Stanway has negatively life-changing event.
Louis Shorten Enemy 0 0 1 3 Darmine (M/51)
Anna Hegan Enemy 0 4 1 1 Darmine (F/28)
Homer Webb Enemy 0 2 1 0 Darmine (M/30)
Homer Webb's influence is diminished.
Wilton Commins Ally 4 0 3 2 Ziadd (M/40)
Isabella Crawford Rival 1 3 3 1 Darmine (F/75)
Isabella Crawford is diminished in both power and influence.
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 20 A mission goes wrong and Emmett Magrath is stranded behind enemy lines. Ejected from the service.
2 20 Became a Navy (Line/Crew) with the new title Crewman.
2 21 Emmett Magrath foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 24 Commissioned in Navy (Line/Crew) with the new title Ensign.
2 24 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
3 24 Continued as Navy (Line/Crew).
3 27 Emmett Magrath join a gambling circle on board.
3 28 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
4 28 Voluntarily left Line/Crew
4 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 32 Continued as Believer (Missionary/Humanitarian).
5 34 Emmett Magrath refused an offer of inducements to betray Emmett Magrath's faith. Gain 3 enemies.
6 36 Continued as Believer (Missionary/Humanitarian).
6 39 Emmett Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 40 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
7 40 Continued as Believer (Missionary/Humanitarian).
7 42 Someone more charismatic but less devout than Emmett Magrath has become Emmett Magrath's superior.
8 44 Continued as Believer (Missionary/Humanitarian).
8 47 Emmett Magrath is sent to a new community or parish to preach The Word among the poor.
8 48 Forced to muster out.
9 48 Failed to qualify for Broker (Merchant).
9 48 Became a Drifter (Scavenger).
9 52 Betrayed by a friend. One of Emmett Magrath's Contacts or Allies betrays Emmett Magrath, ending Emmett Magrath's career. That Contact or Ally becomes a Rival or Enemy.
10 52 Became a Merchant (Merchant Marine) with the new title Crewman.
10 56 Embroiled in legal trouble.
10 56 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 56 Continued as Merchant (Merchant Marine).
11 59 Risk Emmett Magrath's fortune on a possibility lucrative deal and win.
11 60 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Retired at age 60.
12 60 Voluntarily left Merchant Marine
12 60 Returned to Believer (Missionary/Humanitarian).
12 64 Emmett Magrath secretly provide religious rites for a dying leader or noble, although they do not share Emmett Magrath's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Magrath's choice.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 64 Aging Crisis. Owe 60,000 for medical bills.
13 64 Continued as Believer (Missionary/Humanitarian).
13 66 Emmett Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 68 Forced to muster out.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 68 Retired.
14 70 Betrayal. Convert an Ally into a Rival or Enemy.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 74 Lightly injured, no permanent damage. Fully recovered.
16 76 Aging Crisis. Owe 30,000 for medical bills.
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