Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes wrong and Emmett Magrath is stranded behind enemy lines. Ejected from the service. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Emmett Magrath foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
27 |
Emmett Magrath join a gambling circle on board. |
3 |
28 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
28 |
Voluntarily left Line/Crew |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Emmett Magrath refused an offer of inducements to betray Emmett Magrath's faith. Gain 3 enemies. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Emmett Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Someone more charismatic but less devout than Emmett Magrath has become Emmett Magrath's superior. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Emmett Magrath is sent to a new community or parish to preach The Word among the poor. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Broker (Merchant). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
52 |
Betrayed by a friend. One of Emmett Magrath's Contacts or Allies betrays Emmett Magrath, ending Emmett Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Risk Emmett Magrath's fortune on a possibility lucrative deal and win. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Voluntarily left Merchant Marine |
12 |
60 |
Returned to Believer (Missionary/Humanitarian). |
12 |
64 |
Emmett Magrath secretly provide religious rites for a dying leader or noble, although they do not share Emmett Magrath's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Magrath's choice. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Emmett Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Retired. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |