Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Political upheaval strikes Emmit Ferguson's homeworld, and Emmit Ferguson is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Emmit Ferguson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
Emmit Ferguson faith is shaken. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Emmit Ferguson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Good fortune |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Opponents of Emmit Ferguson's belief system ambush Emmit Ferguson. |
9 |
51 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |