Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
29 |
Emmit Hawkins spend a great deal of time on the fringes of Charted Space. |
4 |
29 |
Psychologically damaged by Emmit Hawkins's time in the scouts. |
4 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Continued as Scout (Surveyor). |
5 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
33 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
7 |
33 |
Became a Merchant (Free Trader). |
7 |
34 |
Imperial trade restrictions force Emmit Hawkins out of business. |
8 |
34 |
Became a Rogue (Enforcer). |
8 |
38 |
A job goes wrong, forcing Emmit Hawkins to flee off-planet. |
9 |
38 |
Switched to Drifter (Barbarian). |
9 |
42 |
Spend time with an alien race. Gain a contact. |
10 |
42 |
Continued as Drifter (Barbarian). |
10 |
43 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
11 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
43 |
Retired at age 43. |
11 |
43 |
Retired. |
11 |
44 |
Good fortune. |
12 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
A new romantic starts. Gain an Ally. |
14 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
62 |
Gained a contact. |
16 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
70 |
Gained a contact. |
18 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |