Retired Technician Ennis Willis  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 77 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 8 (0)111268
Always has a hoarse voice, Always looks startled
 
Skills
Admin 2
Advocate 1
Art (Creative/Exotic Media) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 2
Electronics (Sensors) 1
Engineer 0
Flyer (Ornithopter) 1
Language (Gvegh (Vargr)) 1
Mechanic 0
Medic 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 0
Profession (Worker/Construction) 1
Profession (Hostile Environment/Underwater) 1
Science (Space Sciences) 0
Seafarer 0
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker Technician35
Drifter Wanderer 01
Citizen Corporate Manager23
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Barbarian 02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Eudora Bradley Contact 2 6 3 1 Tezcat (F/77)
Very bad falling out.
Letitia McNab Contact 2 1 1 2 Vanejenese (F/63)
King Woods Ally 1 0 6 3 Happrhani (M/84)
King Woods is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Spent time maintaining and using heavy vehicles.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 24 Ennis Willis gain experience in a technical field as a computer operator or surveyor.
3 26 Continued as Citizen (Worker).
3 30 Ennis Willis learn something Ennis Willis should not have – a corporate secret, a political scandal – which Ennis Willis can profit from illegally.
4 30 Continued as Citizen (Worker).
4 31 Ennis Willis's business expands, Ennis Willis's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Continued as Citizen (Worker).
5 37 Ennis Willis's business expands, Ennis Willis's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Voluntarily left Worker
6 38 Failed to qualify for Intelligence (Agent).
6 38 Became a Drifter (Wanderer).
6 39 Ennis Willis do not know what happened to Ennis Willis. There is a gap in Ennis Willis's memory.
7 39 Switched to Citizen (Corporate).
7 40 Ennis Willis learn something Ennis Willis should not have – a corporate secret, a political scandal – which Ennis Willis can profit from illegally.
7 43 Promoted to Citizen (Corporate) rank 1.
8 43 Continued as Citizen (Corporate).
8 44 Ennis Willis learn something Ennis Willis should not have – a corporate secret, a political scandal – which Ennis Willis can profit from illegally.
8 44 Gain a criminal contact.
8 47 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
9 47 Continued as Citizen (Corporate).
9 51 Spent time maintaining and using heavy vehicles.
9 51 Forced to muster out.
10 51 Failed to qualify for Broker (Merchant).
10 51 Switched to Drifter (Scavenger).
10 52 Injured. Fully recovered. Owe 5,000 for medical bills.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 53 Opponents of Ennis Willis's belief system ambush Ennis Willis.
11 53 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
12 53 Switched to Drifter (Barbarian).
12 57 Attacked by enemies that Ennis Willis easily defeat.
12 57 Gain Enemy if Ennis Willis don't already have one.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 57 Retired at age 57.
13 57 Continued as Drifter (Barbarian).
13 60 Ennis Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 60 Retired.
14 61 Gained a contact.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 67 A romantic relationship ends badly. Gain a Rival or Enemy.
16 68 Aging Crisis. Owe 40,000 for medical bills.
16 69 A new romantic starts. Gain an Ally.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 74 Moved to a new world.
18 76 Aging Crisis. Owe 20,000 for medical bills.
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