Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Eric Carpenter don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Eric Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
A crime lord considers Eric Carpenter his protégé. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
Eric Carpenter commit a legendary crime. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Became a Scholar (Scientist). |
6 |
39 |
A disaster or war strikes. |
6 |
39 |
Lost eye or limb. Fully recovered. |
6 |
39 |
The planetary government interferes with Eric Carpenter's research for political or religious reasons. Eric Carpenter continue working openly and gain an Enemy. |
7 |
42 |
Voluntarily left Scientist |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
44 |
Make an unexpected connection outside Eric Carpenter's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
50 |
Gained a contact. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
53 |
Given advanced training in a specialist field |
9 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
58 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Free Trader). |
11 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
62 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Merchant (Free Trader). |
12 |
66 |
Eric Carpenter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
69 |
Eric Carpenter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Believer (Mainstream Believer). |
14 |
71 |
Eric Carpenter accepted an offer of inducements to betray Eric Carpenter's faith. Gain 240,000 in cash. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |