Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Ernest Richardson's actions. Ernest Richardson actions lead to an honorabe discharge. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Good fortune |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Gain Enemy if Ernest Richardson don't already have one. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Citizen (Colonist). |
8 |
44 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Citizen (Colonist) rank 1. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
50 |
Gained a contact. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
52 |
A revolution, attack or other unusual event throws Ernest Richardson's life into chaos, forcing Ernest Richardson to leave the planet. |
11 |
52 |
Switched to Drifter (Barbarian). |
11 |
54 |
Ernest Richardson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Ernest Richardson refused an offer of inducements to betray Ernest Richardson's faith. Gain 5 enemies. |
12 |
58 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Voluntarily left Holy Warrior |
13 |
58 |
Retired. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Contact with Government. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |