Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Ernie Evans gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Ernie Evans's life into chaos, forcing Ernie Evans to leave the planet. |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
24 |
Advanced training in a specialist field |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Army (Infantry) with previous rank. |
4 |
31 |
Unit is slaughtered in a disastrous battle, for which Ernie Evans blame Ernie Evans's commander. Gain commander as Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Ernie Evans's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Ernie Evans discover a world, item or information of worth to the Imperium. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Ernie Evans inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
41 |
Gained a contact. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
44 |
Voluntarily left Engineer/Gunner |
9 |
44 |
Became a Drifter (Scavenger). |
9 |
47 |
Attacked by enemies that Ernie Evans easily defeat. |
9 |
47 |
Gain Enemy if Ernie Evans don't already have one. |
10 |
48 |
Voluntarily left Scavenger |
10 |
48 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
51 |
Ernie Evans manipulate and charm Ernie Evans's way through high society. Gain a Rival and an Ally. |
10 |
52 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Noble (Diplomat). |
11 |
53 |
time as a ruler or playboy gives Ernie Evans a wide range of experiences. |
11 |
56 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Noble (Diplomat). |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Attempted to change assignments. |
13 |
60 |
Failed to qualify for Administrator (Noble). |
13 |
60 |
Continued as Noble (Diplomat). |
13 |
63 |
Refused a challenge to a duel for Ernie Evans's honour and standing. |
13 |
64 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Noble (Diplomat). |
14 |
65 |
Become deeply involved in politics on Ernie Evans's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
14 |
68 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Attempted to change assignments. |
15 |
68 |
Failed to qualify for Administrator (Noble). |
15 |
68 |
Continued as Noble (Diplomat). |
15 |
69 |
Ernie Evans efforts do not go unnoticed by the Imperium. |
15 |
72 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Continued as Noble (Diplomat). |
16 |
73 |
Ernie Evans make an alliance with a powerful and charismatic noble, who becomes an Ally. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |