Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Essie Barnett do not know what happened to Essie Barnett. There is a gap in Essie Barnett's memory. |
2 |
19 |
Became a Scholar (Physician). |
2 |
21 |
Agreed to perform research that goes against Essie Barnett's conscience. Gain 2 Enemies. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
27 |
Win a prestigious prize for Essie Barnett's work. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
35 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
36 |
A mission goes wrong; Essie Barnett and several others are captured and mistreated by the enemy. Gain Essie Barnett's jailer as an Enemy. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
37 |
Betrayed by a friend. One of Essie Barnett's Contacts or Allies betrays Essie Barnett, ending Essie Barnett's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Essie Barnett is chosen to represent Essie Barnett's faith in a vid show or other highly public forum. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Opponents of Essie Barnett's belief system ambush Essie Barnett. |
9 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
47 |
A new romantic starts. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Birth or Death involving a family member or close friend. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |