Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Forrest Sanders spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
A job goes wrong, forcing Forrest Sanders to flee off-planet. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Forrest Sanders secretly provide religious rites for a dying leader or noble, although they do not share Forrest Sanders's faith. Gain an Ally in the family and a Rival who disagrees with Forrest Sanders's choice. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Forrest Sanders is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Forrest Sanders is sent to a new community or parish to preach The Word among the poor. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Forrest Sanders retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Forrest Sanders come into conflict with a splinter group Forrest Sanders's own religion which maintains Forrest Sanders's version is the wrong one. Gain 3 Rivals. |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
52 |
Forrest Sanders run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Failed to qualify for Broker (Merchant). |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
55 |
Forrest Sanders do not know what happened to Forrest Sanders. There is a gap in Forrest Sanders's memory. |
12 |
55 |
Became a Merchant (Broker). |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
60 |
Given advanced training in a specialist field |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Continued as Merchant (Broker). |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Continued as Merchant (Broker). |
15 |
71 |
Befriend a useful ally in one sphere. Gain an Ally. |
15 |
71 |
Promoted to Merchant (Broker) rank 1. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Continued as Merchant (Broker). |
16 |
75 |
Befriend a useful ally in one sphere. Gain an Ally. |
16 |
75 |
Promoted to Merchant (Broker) rank 2. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |