Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Uncover a major conspiracy against Gary Macks's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
25 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Gary Macks's job. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Good fortune |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Gary Macks is chosen to represent Gary Macks's faith in a vid show or other highly public forum. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Gary Macks is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Gary Macks is sent to a new community or parish to preach The Word among the poor. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Gary Macks come into conflict with a splinter group Gary Macks's own religion which maintains Gary Macks's version is the wrong one. Gain 2 Rivals. |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
51 |
Attacked by enemies that Gary Macks easily defeat. |
9 |
51 |
Gain Enemy if Gary Macks don't already have one. |
10 |
52 |
Voluntarily left Wanderer |
10 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Make an unexpected connection outside Gary Macks's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Make an unexpected connection outside Gary Macks's normal circles. Gain a Contact. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Voluntarily left Merchant Marine |
13 |
64 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
67 |
Accused of a crime |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Became a Prisoner (Inmate). |
14 |
71 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Switched to Prisoner (Thug) with previous rank. |
15 |
75 |
Disgraced. Word of Gary Macks's criminal past reaches Gary Macks's homeworld. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |