Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A revolution, attack or other unusual event throws Graham Snyder's life into chaos, forcing Graham Snyder to leave the planet. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Graham Snyder's job. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
35 |
An expedition or voyage goes wrong, leaving Graham Snyder stranded in the wilderness. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
Moved to a new world. |
6 |
39 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
39 |
Continued as Army (Infantry). |
7 |
42 |
Graham Snyder is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
46 |
Attacked by enemies that Graham Snyder easily defeat. |
8 |
46 |
Gain Enemy if Graham Snyder don't already have one. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
47 |
Graham Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
51 |
Graham Snyder do not know what happened to Graham Snyder. There is a gap in Graham Snyder's memory. |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Graham Snyder refused an offer of inducements to betray Graham Snyder's faith. Gain 6 enemies. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
57 |
Graham Snyder retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |